Full Name: 2026 The 10th International Conference on E-Society, E-Education and E-Technology (ESET 2026)
Abbreviation: ESET 2026
Time: December 11-13, 2026
Place: Hakodate, Hokkaido, Japan
Website: https://www.icset.org/
Call For Papers:
Topics of interest include, but are not limited to:
Topic 1: New Media and E-Society
– Digitization, Heterogeneity and Convergence
– Interactivity and Virtuality
– Citizenship, Regulation and Heterarchy
– Innovation, Identity and the Global Village Syndrome
– Internet Cultures and new Interpretations of “Space”
– Polity and the Digitally Suppressed
– Social Polity and the Digitally Suppressed
– E-Journalism
– Open Access
– Freedom of Expression
– Service Broadcasting
– Political Reporting
– Internet Security
– Digital Activism
– Social Media
– Citizen Journalism
Topic 2: E-Technology and Society
– Digital Transformation
– Internet of Things (IoT)
– Biometrics
– Bioinformatics
– Smart Cities
– Social Computing
– Green Computing
– Knowledge Society
– Semantic Web
– Web 4.0
– Location-Based Computing
– Web Intelligence
– Sustainable Technologies
– Humanitarian & Emergency Management
– Augmented Reality
– Wearable Technology
– Digital Inclusion
– Digital Literacy
Topic 3: ICT
– Collaborative Learning
– Curriculum Content Design & Development
– Delivery Systems and Environments
– Educational Systems Design
– E-Citizenship and Inclusion
– E-Learning Organisational Issues
– Political and Social Aspects
– Virtual Learning Environments
– Web-based Learning Communities
– Lifelong Learning
– MOOCs
– Workplace / Corporate E-Learning
– Flipped Learning
– International Cooperation
– Employability Challenges
– Gamification
– Open Access Education
– Mobile learning
– Learning Analytics
– E-Learning Platforms
– E-Assessment
– Blended Learning
– Accessibility to Disabled Users
– Big Data
– Context Dependent Learning
– Data Mining
– Data Visualization
– Distance Education
– E-Manufacturing
– Educational Technology
– Educational Games and Software
– ICT Education
– Learning Management Systems (LMS)
– Multi-Virtual Environment
– Open Educational Resources
– Virtual and Augmented Reality
– Virtual Learning Environments (VLE)
Topic 4: Learning / Teaching Methodologies and Assessment
– Assessment Software Tools
– Assessment Methods in Blended Learning Environments
– Assessment of Education
– Computer-Aided Assessment
– Development of Learning Theory
– E-Testing and New Test Theories
– Educating the Educators
– Experiential Methodologies and Techniques
– Games and Experiential Learning
– Immersive Learning
– Innovative and Effective Teaching Methods
– Metrics and Performance Measurement
– Pedagogy Enhancement with E-Learning
– Simulated Communities and Online Mentoring
– Supervising and Managing Student Projects
– Technology-Enabled Assessment
Topic 5: Artificial Intelligence in Education
– Adaptive Educational Systems
– Intelligent Modelling
– Authoring Tools for Intelligent Tutoring Systems
– Learning with AI Systems
– Agent-Based Learning Environments
– Architectures for AI-based Educational Systems
– Machine Learning
– Learning Analytics and Educational Data Mining
– Pedagogical Agents
– Natural Language Processing
Call for Special Session Proposals:
The proposal should include the following information:
Topic: New Media and E-Society
Title of the special session
Organizers of the special session
Brief session description with 2-3 paragraphs, explaining the goal of the special session and the overarching themes of the submitted papers.
Corresponding keywords.
A list of potential paper titles, contributing authors with affiliations, corresponding authors with email, and tentative short abstracts of the papers.
Proposals with significant overlap may be merged.
Publication:
All submitted papers will undergo a double-blind peer-review process. Accepted and presented papers will be published in ESET Conference Proceedings by ACM, included into ACM Digital Library, and submitted for indexing by Ei Compendex, Scopus, and other major academic databases, as the previous years.
For those who're NOT looking to publish their papers, it's acceptable to submit your abstracts to the conference, which will be sent to at least two technical committees for a brief review, and it will take about 7-10 working days.
The previous proceedings have been successfully indexed by Ei Compendex, Scopus.
Submission Guidelines:
1. Full Paper (Publication & Presentation)
The authors of full paper will be invited to do the oral/poster presentation about their research on the conference site.
All the accepted and registered full papers will be published in the digital conference proceedings.
Publication in proceedings: At least 8 pages, including all figures, tables, and references
2. Abstract (Oral Presentation only, without publication)
Authors who are interested in giving a presentation on conference, without publishing your paper in the proceeding, you can choose to submit an abstract only. The submitted abstract should contain a sufficient summary of the paper and outline of goals, results, and conclusion, including conveying sufficient understanding when reading in isolation from the paper. You'll give an oral presentation at the conference if your abstract is accepted, but your paper will NOT be published.
No Submission
If you only want to attend the conference without any submission, please just register as Delegates.
Conference Venue:
Future University Hakodate
116-2 Kamedanakanocho, Hakodate, Hokkaido 041-0803, Japan
Conference Brief Program
December 11, 2026 (Friday)
10:00-17:00-Sign-in and Materials Collection (On-site registration & materials pick-up)
December 12, 2026 (Saturday)
09:30-12:00-Opening Ceremony & Keynote Speeches
12:00-13:30-Conference Lunch (Lunch coupon required)
13:30-19:00-Invited Sessions and Parallel Sessions (Authors' Presentations)
19:00-21:00 -Dinner (Dinner coupon required)
December 13, 2026 (Sunday)
10:00-12:00-Campus Visit
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