2025 the 7th International Conference on Modern Educational Technology (ICMET 2025)

2025/12/18-2025/12/20

(Online+Offline)

ICMET 2025

Full Name: The 2025 7th International Conference on Modern Educational Technology

Abbreviation: ICMET 2025 

Date: December 18-20, 2025

Website: https://www.icmet.org/

Venue: Fukuoka, Japan


It s Co-Sponsored by Kyushu University and Beijing Spring Institute of Education.


Organizing Committee

(Name | Affiliation | Country / Region)


Advisory Chair

Keith Morrison, University of Saint Joseph, China


Conference Chairs

Hitoshi Sasaki, Takushoku University, Japan

Shaoying Liu, Hiroshima University, Japan


Program Chairs

Yoshifumi Manabe, Kogakuin University, Japan

Karsten B?hm, FH Kufstein Tirol - University of Applied Sciences, Austria


Local Organizing Chairs

Rong Zhang, Nishinippon Institute of Technology, Japan

Mitsunori Hirogaki, Kyushu University, Japan


Publicity Chair

Ting-Sheng Weng, Chiayi University, Taiwan


Technical Committee Members

Arun N. Nambiar, California State University, USA

Francesca Maria Dagnino, Institute for Educational Technology, Italy

John Stewart, University of Michigan, USA

Kanakarn Phanniphong, Rajamangala University of Technology Tawan-ok, Thailand

Karen Ngeow, The University of Hong Kong, China

Mary Grace Hermogenes, Bulacan State University, Philippines

Mizuho Iinuma, Tokyo University of Technology, Japan

Ritthiwut Puwaphat, Princess of Naradhiwas University, Thailand

Shahbaz Ahmad, Superior University Lahore, Faisalabad Campus, Pakistan


Keynote Speaker

Prof. Elliot Soloway, University of Michigan, USA


Keynote Co-speakers

Prof. Cathleen Norris, University of North Texas, USA

Prof. Anne Tapp Jaksa, Saginaw Valley State University, USA

Prof. Ting-Ting Wu, Yunlin University of Science and Technology

Assoc. Prof. Xuewang Geng, Kyushu University, Japan


Paper Publication:

Submissions to ICMET 2025 will be peer reviewed on the basis of technical quality, relevance to conference topics, originality, significance, clarity, etc. After a careful reviewing process, all accepted papers after proper registration and presentation will be published in the conference Proceedings by IEEE, and reviewed by the IEEE Conference Publication Program for IEEE Xplore. The proceedings will be submitted to be indexed by EI Compendex and Scopus.


Topics of Interest:

1. Improving Teaching and Learning

Effective Learning Activities, Methodologies and Models, Practice, & Laboratories

21st. Century Skills Development & Competences

Learning Experiences, Student Learning & Diversity & Inclusion Issues

Education and Difference: Gifted Education, Special Education, Learning Difficulties & Disability

Teaching Experiences, Pedagogy, Practice & Praxis Support, Retention of Women & Gender Equality

Adult, Lifelong Learning, & Professional Development

Interdisciplinary, Multidisciplinary & Transdisciplinary Education, Education & Research, Educational Research Experiences

Intelligent system in Education and Learning


2. Technology-Enhanced Learning and Digital Transformation

Innovation, Challenges, Strategies & Experiences

Infrastructure & Educational Technologies/ICT Applications/Digital Learning Materials

Online/E-Learning & Distance Learning

Mobile Learning, MOOC (Massive Open Online Course)

Smart Classroom, Virtual & Remote Labs, Robotics(Online Student Engagement Techniques)

Social Media Technics on Serious Games, Game-Based Learning and Gamification

X-Reality and Immersive Learning Environments

Educational Software and Development

Multimedia for Education

Synchronous and Asynchronous Learning


3. Innovation in Teaching & Learning of the Common Core Curriculum

Mathematics & Natural Sciences

Foreign Languages and Applied Linguistics (including ESL / TESL / TEFL)

Challenging & Preserving: Culture, Inter/Multiculturalism & Language

Economic, Social and Human Sciences

Professional, Ethical & Social Responsibility

Computers for Education

Transfer of Know-how for Educational Technologies

Web-Based Education and Training

Gamified Learning Platforms

Game-Based Learning Design

Simulations and Role-Playing Games in Education

Gamification for Motivation and Engagement


4. Innovative Applications

Domain-specific Learning Applications (e.g. language, science, engineering, mathematics, medicine, military, industry)

Scaling up and Large-scale Deployment of AIED Systems

E-Learning tools, systems, and applications

Intelligent system in Education and Learning

Data-driven Learning Analysis in Education

Knowledge Management in E-Learning

e-Laboratory

New types of Examinations

Quality Assurance in Educational Technologies


5. Future Skills and Workforce Development

Digital Literacy and Cybersecurity Education

Entrepreneurship Education

Industry Partnerships for Skill Development

Future of Work and Lifelong Learning Initiatives

Mobile App Development for Education

Location-Based Learning

Wearable Technology in Education

Mobile Learning Analytics

Intelligent Tutoring Systems

Coding and Computational Thinking Education

AI-Powered Educational Chatbots


Submission Link: https://confsys.iconf.org/submission/icmet2025_1